diff options
Diffstat (limited to 'shaders/main.frag')
-rw-r--r-- | shaders/main.frag | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/main.frag b/shaders/main.frag new file mode 100644 index 0000000..8eb47ec --- /dev/null +++ b/shaders/main.frag @@ -0,0 +1,20 @@ +#version 330 core + +in vec3 norm; +in vec2 uv; +in vec3 frag_pos; + +out vec4 final_col; + +uniform sampler2D tex; + +void main() { + vec3 light_col = vec3(1, .964, .783); + vec3 ambient = light_col * .2; + + vec3 light_dir = normalize(vec3(5, 10, -8)); + float diff = max(dot(normalize(norm), light_dir), 0.0); + vec3 diffuse = diff * light_col; + + final_col = texture(tex, uv) * vec4(ambient + diffuse, 1); +} |