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author | ccolin | 2020-12-28 17:36:45 +0100 |
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committer | ccolin | 2020-12-28 17:36:45 +0100 |
commit | f3a34665978729ef65010ac2a4a9408e27d5bf3e (patch) | |
tree | e8f4d6f2402c9b7113e33684f64b82a98d990313 /shaders/main.frag | |
parent | ef37119f4e94c83a6357ebc0b94a39e4e53b20d7 (diff) |
skybox
Diffstat (limited to 'shaders/main.frag')
-rw-r--r-- | shaders/main.frag | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/main.frag b/shaders/main.frag new file mode 100644 index 0000000..8eb47ec --- /dev/null +++ b/shaders/main.frag @@ -0,0 +1,20 @@ +#version 330 core + +in vec3 norm; +in vec2 uv; +in vec3 frag_pos; + +out vec4 final_col; + +uniform sampler2D tex; + +void main() { + vec3 light_col = vec3(1, .964, .783); + vec3 ambient = light_col * .2; + + vec3 light_dir = normalize(vec3(5, 10, -8)); + float diff = max(dot(normalize(norm), light_dir), 0.0); + vec3 diffuse = diff * light_col; + + final_col = texture(tex, uv) * vec4(ambient + diffuse, 1); +} |