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authorccolin2020-12-26 01:21:28 +0100
committerccolin2020-12-26 01:21:28 +0100
commita6d3f3d779b031f8ca70510abe90fade909a8d0d (patch)
tree10f50d6ad13ea0216779b18443bd2958b9f4d79e /src
parentc0116528a7b618d185ac688b31e0fa8752924375 (diff)
textures and whatnot i forgot to commit for a while lol
Diffstat (limited to 'src')
-rw-r--r--src/drone_controller.cc23
-rw-r--r--src/opengl_mesh.cc15
-rw-r--r--src/opengl_mesh.hh5
-rw-r--r--src/opengl_widget.cc21
4 files changed, 50 insertions, 14 deletions
diff --git a/src/drone_controller.cc b/src/drone_controller.cc
index c625ca0..2c956dd 100644
--- a/src/drone_controller.cc
+++ b/src/drone_controller.cc
@@ -62,16 +62,23 @@ Drone::Drone() {
tinyobj::real_t vx = attrib.vertices[3*idx.vertex_index+0];
tinyobj::real_t vy = attrib.vertices[3*idx.vertex_index+1];
tinyobj::real_t vz = attrib.vertices[3*idx.vertex_index+2];
+ tinyobj::real_t ts = attrib.texcoords[2*idx.texcoord_index+0];
+ tinyobj::real_t tt = attrib.texcoords[2*idx.texcoord_index+1];
verts.append(vx);
verts.append(vy);
verts.append(vz);
+ verts.append(ts);
+ verts.append(tt);
+ // qDebug() << "vert" << vx << vy << vz << "tex" << ts << tt;
}
index_offset += fv;
}
}
- mesh = new OpenGLMesh(verts);
- // mesh = new OpenGLMesh(QVector<float>(attrib.vertices.begin(), attrib.vertices.end()));
+ QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/mdl/dji600.jpg").mirrored());
+ // texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
+ // texture->setMagnificationFilter(QOpenGLTexture::Linear);
+ mesh = new OpenGLMesh(verts, texture);
mesh_initialized = true;
}
OpenGLWidget::instance->meshes.append(*mesh);
@@ -133,6 +140,18 @@ DroneController::DroneController(const QJsonObject &json)
}
}
+ OpenGLWidget::instance->makeCurrent();
+ QOpenGLTexture *ground_tex = new QOpenGLTexture(QImage(":/mdl/ground.jpg").mirrored());
+ OpenGLMesh *ground = new OpenGLMesh({
+ -100, 0, -100, 0, 0,
+ 100, 0, -100, 1, 0,
+ -100, 0, 100, 0, 1,
+ 100, 0, -100, 1, 0,
+ -100, 0, 100, 0, 1,
+ 100, 0, 100, 1, 1,
+ }, ground_tex);
+ OpenGLWidget::instance->meshes.append(*ground);
+ OpenGLWidget::instance->doneCurrent();
connect(&timer, &QTimer::timeout, this, &DroneController::step);
}
diff --git a/src/opengl_mesh.cc b/src/opengl_mesh.cc
index cca91da..1d7d1b7 100644
--- a/src/opengl_mesh.cc
+++ b/src/opengl_mesh.cc
@@ -1,19 +1,24 @@
#include "opengl_mesh.hh"
-
#include "opengl_widget.hh"
+#include <QOpenGLFunctions>
+
-OpenGLMesh::OpenGLMesh(QVector<float> verts) {
+OpenGLMesh::OpenGLMesh(QVector<float> verts, QOpenGLTexture *tex)
+ :tex(tex) {
OpenGLWidget::instance->makeCurrent();
QOpenGLFunctions_4_4_Core *glf = OpenGLWidget::instance;
- nverts = verts.size() / 3;
+ nverts = verts.size() / 5;
glf->glGenVertexArrays(1, &vao);
glf->glGenBuffers(1, &vbo);
glf->glBindVertexArray(vao);
glf->glBindBuffer(GL_ARRAY_BUFFER, vbo);
- glf->glBufferData(GL_ARRAY_BUFFER, nverts * 3 * sizeof (GLfloat), verts.data(), GL_STATIC_DRAW);
- glf->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glf->glBufferData(GL_ARRAY_BUFFER, nverts * 5 * sizeof (float), verts.data(), GL_STATIC_DRAW);
+ glf->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (float), 0);
glf->glEnableVertexAttribArray(0);
+ glf->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (float), (void *) (3 * sizeof (float)));
+ glf->glEnableVertexAttribArray(1);
+ tex->bind();
glf->glBindVertexArray(0);
OpenGLWidget::instance->doneCurrent();
}
diff --git a/src/opengl_mesh.hh b/src/opengl_mesh.hh
index e3b8ad2..5038816 100644
--- a/src/opengl_mesh.hh
+++ b/src/opengl_mesh.hh
@@ -3,15 +3,16 @@
#include <QMatrix4x4>
#include <QVector>
-#include <QOpenGLFunctions>
+#include <QOpenGLTexture>
struct OpenGLMesh {
GLuint vao, vbo;
unsigned nverts;
QMatrix4x4 mat;
+ QOpenGLTexture *tex;
- OpenGLMesh(QVector<float> verts);
+ OpenGLMesh(QVector<float> verts, QOpenGLTexture *tex);
};
diff --git a/src/opengl_widget.cc b/src/opengl_widget.cc
index f10a8c6..ca216b3 100644
--- a/src/opengl_widget.cc
+++ b/src/opengl_widget.cc
@@ -6,24 +6,31 @@
static const GLchar *vertex_shader_source = R"glsl(
#version 330 core
-layout(location = 0) in vec3 pos;
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec2 in_uv;
+
+out vec2 uv;
uniform mat4 proj;
uniform mat4 view;
uniform mat4 model;
void main() {
- gl_Position = proj * view * model * vec4(pos, 1.0);
+ gl_Position = proj * view * model * vec4(in_pos, 1.0);
+ uv = in_uv;
}
)glsl";
static const GLchar *fragment_shader_source = R"glsl(
#version 330 core
+in vec2 uv;
out vec4 final_col;
+uniform sampler2D tex;
+
void main() {
- final_col = vec4(0, 0, 0, 1);
+ final_col = texture(tex, uv);
}
)glsl";
@@ -91,7 +98,7 @@ void OpenGLWidget::initializeGL() {
GLuint shader_program = glCreateProgram();
glAttachShader(shader_program, vertex_shader);
glAttachShader(shader_program, fragment_shader);
- glBindFragDataLocation(shader_program, 0, "out_color");
+ glBindFragDataLocation(shader_program, 0, "final_col");
glLinkProgram(shader_program);
glGetProgramiv(shader_program, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
@@ -119,6 +126,8 @@ void OpenGLWidget::initializeGL() {
trans.translate(0, 0, -5);
glUniformMatrix4fv(view_attr, 1, GL_FALSE, trans.data());
+ glUniform1i(glGetUniformLocation(shader_program, "tex"), 0);
+
glClearColor(1, 1, 1, 0);
glEnable(GL_DEPTH_TEST);
@@ -130,7 +139,7 @@ void OpenGLWidget::initializeGL() {
void OpenGLWidget::resizeGL(int w, int h) {
QMatrix4x4 projection;
- projection.perspective(FOV, (float) w/h, .1, 100);
+ projection.perspective(FOV, (float) w/h, .1, 1000);
glUniformMatrix4fv(proj_attr, 1, GL_FALSE, projection.data());
}
@@ -141,9 +150,11 @@ void OpenGLWidget::paintGL() {
trans.translate(0, 0, -cam_dist);
QMatrix4x4 view = trans * rot;
glUniformMatrix4fv(view_attr, 1, GL_FALSE, view.data());
+ glActiveTexture(GL_TEXTURE0);
for (const OpenGLMesh &mesh : meshes) {
glUniformMatrix4fv(model_attr, 1, GL_FALSE, mesh.mat.data());
glBindVertexArray(mesh.vao);
+ mesh.tex->bind();
glDrawArrays(GL_TRIANGLES, 0, mesh.nverts);
}
}