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#ifndef OPENGL_WIDGET_HH
#define OPENGL_WIDGET_HH

#include "opengl_mesh.hh"

#include <QOpenGLWidget>
#include <QMatrix4x4>
#include <QOpenGLFunctions_4_4_Core>
#include <QOpenGLShaderProgram>

#define FOV 70


class OpenGLWidget : public QOpenGLWidget, public QOpenGLFunctions_4_4_Core {
	Q_OBJECT

	GLuint pos_attr, proj_attr, view_attr, model_attr;

public:
	static OpenGLWidget *instance;

	QVector<OpenGLMesh> meshes;

	OpenGLWidget(QWidget *parent=nullptr);
	~OpenGLWidget();
	void initializeGL() override;
	void resizeGL(int w, int h) override;
	void paintGL() override;

signals:
	void initialized();
};


#endif