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#ifndef OPENGL_WIDGET_HH
#define OPENGL_WIDGET_HH
#include "opengl_mesh.hh"
#include <QOpenGLWidget>
#include <QMatrix4x4>
#include <QOpenGLFunctions_4_4_Core>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#define FOV 70
class OpenGLWidget : public QOpenGLWidget, public QOpenGLFunctions_4_4_Core {
Q_OBJECT
QMatrix4x4 rot, rot_start, proj;
GLfloat cam_dist = 1;
QPoint mouse_pos;
QOpenGLShaderProgram main_program;
QOpenGLShaderProgram skybox_program;
GLuint skybox_tex;
GLuint skybox_vao;
GLuint skybox_vbo;
void loadSkybox();
protected:
virtual void mousePressEvent(QMouseEvent *e);
virtual void mouseReleaseEvent(QMouseEvent *e);
virtual void mouseMoveEvent(QMouseEvent *e);
virtual void wheelEvent(QWheelEvent *e);
public:
static OpenGLWidget *instance;
QVector<OpenGLMesh> meshes;
OpenGLWidget(QWidget *parent=nullptr);
~OpenGLWidget();
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
signals:
void initialized();
};
#endif
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