aboutsummaryrefslogtreecommitdiff
path: root/src/opengl_widget.cc
blob: adc851e083c488a4f0e1c90ec7e9bbbe6afec925 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
#include "opengl_widget.hh"

#include "load_obj.hh"

#include <QMouseEvent>
#include <QOpenGLBuffer>


static void GLAPIENTRY opengl_debug_cb(GLenum source, GLenum type, GLuint id,
									   GLenum severity, GLsizei length,
									   const GLchar* message,
									   const void* userParam) {
	(void) source; (void) type; (void) id; (void) severity; (void) length;
	(void) userParam;
	// Those are a bit too verbose
	if (!QString((const char *) message).startsWith("Shader Stats:")) {
		qDebug() << "OpenGL debug output:" << message;
	}
}


OpenGLWidget *OpenGLWidget::instance = nullptr;


OpenGLWidget::OpenGLWidget(QWidget *parent)
	:QOpenGLWidget(parent) {
	OpenGLWidget::instance = this;
}


OpenGLWidget::~OpenGLWidget() {
	OpenGLWidget::instance = nullptr;
}


void OpenGLWidget::loadSkybox() {
	// Shader program
	if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/skybox.vert")) {
		qFatal("Error compiling skybox.vert: %s", skybox_program.log().toLocal8Bit().constData());
	}
	if (!skybox_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/skybox.frag")) {
		qFatal("Error compiling skybox.frag: %s", skybox_program.log().toLocal8Bit().constData());
	}
	skybox_program.bindAttributeLocation("in_pos", 0);
	if (!skybox_program.link()) {
		qFatal("Error linking the skybox shader program: %s", skybox_program.log().toLocal8Bit().constData());
	}
	skybox_program.bind();
	skybox_program.setUniformValue("skybox", 0);

	QVector<GLfloat> skybox_verts {
		-1.0,  1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0,  1.0, -1.0, -1.0,  1.0, -1.0,
        -1.0, -1.0,  1.0, -1.0, -1.0, -1.0, -1.0,  1.0, -1.0, -1.0,  1.0, -1.0, -1.0,  1.0,  1.0, -1.0, -1.0,  1.0,
		1.0, -1.0, -1.0, 1.0, -1.0,  1.0, 1.0,  1.0,  1.0, 1.0,  1.0,  1.0, 1.0,  1.0, -1.0, 1.0, -1.0, -1.0,
        -1.0, -1.0,  1.0, -1.0,  1.0,  1.0, 1.0,  1.0,  1.0, 1.0,  1.0,  1.0, 1.0, -1.0,  1.0, -1.0, -1.0,  1.0,
        -1.0,  1.0, -1.0, 1.0,  1.0, -1.0, 1.0,  1.0,  1.0, 1.0,  1.0,  1.0, -1.0,  1.0,  1.0, -1.0,  1.0, -1.0,
        -1.0, -1.0, -1.0, -1.0, -1.0,  1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, -1.0,  1.0, 1.0, -1.0,  1.0
	};
	// QVector<GLfloat> skybox_verts = load_obj(":/mdl/cube.obj", 0);

	// VAO
	glGenVertexArrays(1, &skybox_vao);
	glBindVertexArray(skybox_vao);
	glGenBuffers(1, &skybox_vbo);
	glBindBuffer(GL_ARRAY_BUFFER, skybox_vbo);
	glBufferData(GL_ARRAY_BUFFER, skybox_verts.size() * sizeof (GLfloat), skybox_verts.data(), GL_STATIC_DRAW);
	glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
	glEnableVertexAttribArray(0);
	glBindVertexArray(0);

	// Skybox texture images
	QVector<QImage> skybox_img {
		QImage(":/img/clouds1_west.jpg").convertToFormat(QImage::Format_RGB888),
		QImage(":/img/clouds1_east.jpg").convertToFormat(QImage::Format_RGB888),
		QImage(":/img/clouds1_up.jpg").convertToFormat(QImage::Format_RGB888),
		QImage(":/img/clouds1_down.jpg").convertToFormat(QImage::Format_RGB888),
		QImage(":/img/clouds1_south.jpg").convertToFormat(QImage::Format_RGB888),
		QImage(":/img/clouds1_north.jpg").convertToFormat(QImage::Format_RGB888)
	};
	size_t width = skybox_img[0].width();
	size_t height = skybox_img[0].height();
	glGenTextures(1, &skybox_tex);
    glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
	for (int i = 0; i < 6; i++) {
		glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE,
					 (const GLvoid *) skybox_img[i].constBits());
	}
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
    glBindTexture(GL_TEXTURE_CUBE_MAP, 0);

	skybox_program.release();
}


void OpenGLWidget::initializeGL() {
	initializeOpenGLFunctions();
	GLint major, minor;
	glGetIntegerv(GL_MAJOR_VERSION, &major);
	glGetIntegerv(GL_MINOR_VERSION, &minor);
	qDebug("OpenGL version %d.%d", major, minor);

	glEnable(GL_DEBUG_OUTPUT);
	glDebugMessageCallback(opengl_debug_cb, 0);

	if (!main_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/main.vert")) {
		qFatal("Error compiling main.vert: %s", main_program.log().toLocal8Bit().constData());
	}
	if (!main_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/main.frag")) {
		qFatal("Error compiling main.frag: %s", main_program.log().toLocal8Bit().constData());
	}
	main_program.bindAttributeLocation("in_pos", 0);
	main_program.bindAttributeLocation("in_norm", 1);
	main_program.bindAttributeLocation("in_uv", 2);
	if (!main_program.link()) {
		qFatal("Error linking the main shader program: %s", main_program.log().toLocal8Bit().constData());
	}
	main_program.bind();
	main_program.setUniformValue("tex", 0);
	main_program.release();

	loadSkybox();

	glClearColor(1, 1, 1, 0);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_MULTISAMPLE);

	emit initialized();
}


void OpenGLWidget::resizeGL(int w, int h) {
	proj.setToIdentity();
	proj.perspective(FOV, (float) w/h, .01, 1000);
}


void OpenGLWidget::paintGL() {
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	QMatrix4x4 trans;
	trans.translate(0, 0, -cam_dist);
	QMatrix4x4 view = trans * rot;

	glDepthMask(GL_FALSE);
	glDepthFunc(GL_LEQUAL);
	skybox_program.bind();
	skybox_program.setUniformValue("proj", proj);
	skybox_program.setUniformValue("view", view);
	glBindVertexArray(skybox_vao);
	glActiveTexture(GL_TEXTURE0);
	glBindTexture(GL_TEXTURE_CUBE_MAP, skybox_tex);
	glDrawArrays(GL_TRIANGLES, 0, 36);
	glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
	skybox_program.release();
	glDepthMask(GL_TRUE);
	glDepthFunc(GL_LESS);

	main_program.bind();
	main_program.setUniformValue("proj", proj);
	main_program.setUniformValue("view", view);
	glActiveTexture(GL_TEXTURE0);

	for (const OpenGLMesh &mesh : meshes) {
		main_program.setUniformValue("model", mesh.mat);
		glBindVertexArray(mesh.vao);
		mesh.tex->bind();
		glDrawArrays(GL_TRIANGLES, 0, mesh.nverts);
		mesh.tex->release();
	}
	main_program.release();

}


void OpenGLWidget::mousePressEvent(QMouseEvent *e) {
	if (e->button() == Qt::LeftButton) {
		mouse_pos = e->pos();
	}
}


void OpenGLWidget::mouseReleaseEvent(QMouseEvent *e) {
	(void) e;
	rot_start = rot;
}


void OpenGLWidget::mouseMoveEvent(QMouseEvent *e) {
	if (e->buttons() & Qt::LeftButton) {
		QPoint delta = e->pos() - mouse_pos;
		rot = rot_start;
		rot.rotate(delta.x() / 5., 0, 1, 0);
		rot.rotate(delta.y() / 5., QVector3D(1, 0, 0) * rot);
		update();
	}
}


void OpenGLWidget::wheelEvent(QWheelEvent *e) {
	cam_dist -= e->angleDelta().y() / 1000. * cam_dist;
	update();
}