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#include "drone_controller.hh"
#include "opengl_widget.hh"
#include "load_obj.hh"

#include <QJsonArray>
#include <QDebug>
#include <QOpenGLShaderProgram>


const unsigned char DroneController::sphere_neutral[] = {
	166, 166, 166
};

OpenGLMesh *DroneController::sphere = nullptr;


DroneController::DroneController(const QJsonObject &json)
	:framerate(json["framerate"].toInt()),
	 sphere_timer(this) {
	sphere_timer.setSingleShot(true);
	connect(&sphere_timer, &QTimer::timeout, [&]() {
		draw_spheres = false;
		OpenGLWidget::instance->update();
	});
	if (sphere == nullptr) {
		OpenGLWidget::instance->makeCurrent();
		sphere = new OpenGLMesh(load_obj(":/mdl/sphere.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS),
								new QOpenGLTexture(QImage(sphere_neutral, 1, 1, QImage::Format_RGB888)),
								OpenGLWidget::instance->getMainProgram());
		OpenGLWidget::instance->makeCurrent();
	}
	QJsonArray ja = json["drones"].toArray();
	drones.reserve(ja.size());
	for (const QJsonValue &o : ja) {
		drones.append(Drone(o.toObject()));
	}
	for (const Drone &d : drones) {
		for (const Waypoint &wp : d.getWaypoints()) {
			if (wp.frame > duration) duration = wp.frame;
		}
	}

	connect(&timer, &QTimer::timeout, this, &DroneController::step);
}


void DroneController::drawTrajectory(QOpenGLExtraFunctions *f, const Drone &d) const {
	OpenGLWidget::instance->getLineProgram()->bind();
	OpenGLWidget::instance->getLineProgram()->setUniformValue("color", 1, 0, .532);
	size_t trajectory_len = 1;
	for (const Waypoint &wp : d.getWaypoints()) {
		if (wp.frame > frame) break;
		trajectory_len++;
	}
	GLfloat trajectory[trajectory_len * 3] = {0};
	size_t i = 0;
	for (const Waypoint &wp : d.getWaypoints()) {
		if (wp.frame > frame) break;
		trajectory[i] = wp.pos.x();
		trajectory[i + 1] = wp.pos.y();
		trajectory[i + 2] = wp.pos.z();
		i += 3;
	}
	trajectory[i] = d.getPos().x();
	trajectory[i + 1] = d.getPos().y();
	trajectory[i + 2] = d.getPos().z();
	f->glEnableVertexAttribArray(0);
	f->glBindBuffer(GL_ARRAY_BUFFER, 0);
	f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, trajectory);
	glLineWidth(2);
	f->glDisable(GL_CULL_FACE);
	f->glDrawArrays(GL_LINE_STRIP, 0, trajectory_len);
	f->glEnable(GL_CULL_FACE);
	OpenGLWidget::instance->getLineProgram()->release();
	OpenGLWidget::instance->getMainProgram()->bind();
}


void DroneController::draw(QOpenGLExtraFunctions *f) const {
	const QVector<QPair<int, int>> &col = collisions[frame];
	for (const Drone &d : drones) {
		QMatrix4x4 mat;
		mat.translate(d.getPos());
		for (const QPair<int, int> &p : col) {
			if (d.getId() == p.first || d.getId() == p.second) {
				OpenGLWidget::instance->getMainProgram()->setUniformValue("highlight", true);
			}
		}
		d.getMesh()->draw(f, mat);
		if (draw_spheres) {
			mat.scale(sphere_radius);
			sphere->draw(f, mat);
		}
		OpenGLWidget::instance->getMainProgram()->setUniformValue("highlight", false);
		if (draw_trajectories) {
			drawTrajectory(f, d);
		}
	}
}


int DroneController::getDuration() const {
	return duration;
}


void DroneController::step() {
	for (Drone &d : drones) {
		d.setTo(frame);
	}
	OpenGLWidget::instance->update();
	emit frameChanged(frame);
	if (frame == duration) {
		pause();
	} else {
		frame++;
	}
}


void DroneController::play() {
	if (!paused) return;
	paused = false;
	timer.start(1000. / framerate);
	emit playing();
}


void DroneController::pause() {
	if (paused) return;
	paused = true;
	timer.stop();
	emit pausing();
}


void DroneController::suspend() {
	if (!paused) {
		pause();
		paused = false;
	}
}


void DroneController::resume() {
	if (!paused) {
		paused = true;
		play();
	}
}


void DroneController::seek(int frame) {
	if (this->frame == frame) return;
	this->frame = frame;
	step();
}


void DroneController::computeCollisions(double sphere_radius) {
	collisions.clear();
	double sqDist = sphere_radius * sphere_radius * 4;
	for (int i = 0; i < duration; i++) {
		for (Drone &a : drones) {
			a.setTo(i);
			for (Drone &b : drones) {
				b.setTo(i);
				if (&a == &b) continue;
				if (collides(a, b, sqDist)) {
					collisions[i].append(QPair<int, int>(a.getId(), b.getId()));
					emit collision(a.getId(), b.getId(), i);
				}
			}
		}
	}
	for (Drone &d : drones) {
		d.setTo(frame);
	}
}


void DroneController::displaySpheres(double sphere_radius) {
	draw_spheres = true;
	this->sphere_radius = sphere_radius;
	sphere_timer.start(1000);
	OpenGLWidget::instance->update();
}


bool DroneController::collides(const Drone &a, const Drone &b, double sqDist) {
	return (b.getPos() - a.getPos()).lengthSquared() < sqDist;
}


void DroneController::setDrawTrajectories(bool enable) {
	draw_trajectories = enable;
	OpenGLWidget::instance->update();
}