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authorpapush!2021-01-02 17:45:42 +0100
committerpapush!2021-01-02 17:45:42 +0100
commit8ad1cf1b89b8acae55e36d6bd4562dffd1bcc714 (patch)
tree02c4a50e19670489a63cd80f1ca1040a2f2cb0ab /shaders
parentdafdc38f1631f43d94803b0711657187ab58dedd (diff)
target openglES 2 (with vao ext)
Diffstat (limited to 'shaders')
-rw-r--r--shaders/main.frag12
-rw-r--r--shaders/main.vert14
-rw-r--r--shaders/skybox.frag19
-rw-r--r--shaders/skybox.vert20
4 files changed, 15 insertions, 50 deletions
diff --git a/shaders/main.frag b/shaders/main.frag
index 8eb47ec..7120521 100644
--- a/shaders/main.frag
+++ b/shaders/main.frag
@@ -1,10 +1,6 @@
-#version 330 core
-
-in vec3 norm;
-in vec2 uv;
-in vec3 frag_pos;
-
-out vec4 final_col;
+varying vec3 norm;
+varying vec2 uv;
+varying vec3 frag_pos;
uniform sampler2D tex;
@@ -16,5 +12,5 @@ void main() {
float diff = max(dot(normalize(norm), light_dir), 0.0);
vec3 diffuse = diff * light_col;
- final_col = texture(tex, uv) * vec4(ambient + diffuse, 1);
+ gl_FragColor = texture2D(tex, uv) * vec4(ambient + diffuse, 1);
}
diff --git a/shaders/main.vert b/shaders/main.vert
index 33e6849..d05a0da 100644
--- a/shaders/main.vert
+++ b/shaders/main.vert
@@ -1,12 +1,10 @@
-#version 330 core
+attribute vec3 in_pos;
+attribute vec3 in_norm;
+attribute vec2 in_uv;
-layout(location = 0) in vec3 in_pos;
-layout(location = 1) in vec3 in_norm;
-layout(location = 2) in vec2 in_uv;
-
-out vec3 norm;
-out vec2 uv;
-out vec3 frag_pos;
+varying vec3 norm;
+varying vec2 uv;
+varying vec3 frag_pos;
uniform mat4 proj;
uniform mat4 view;
diff --git a/shaders/skybox.frag b/shaders/skybox.frag
index f5f8edb..e056670 100644
--- a/shaders/skybox.frag
+++ b/shaders/skybox.frag
@@ -1,23 +1,8 @@
-#version 330 core
-
-// in vec3 tex_coord;
-
-// out vec4 final_col;
-
-// uniform samplerCube skybox;
-
-// void main() {
-// // final_col = texture(skybox, tex_coord);
-// final_col = vec4(0, 0, 0, 1);
-// }
-
-in vec3 tex_coords;
-
-out vec4 final_col;
+varying vec3 tex_coords;
uniform samplerCube tex;
void main() {
- final_col = texture(tex, tex_coords);
+ gl_FragColor = textureCube(tex, tex_coords);
// final_col = vec4(1, 0, 1, 1);
}
diff --git a/shaders/skybox.vert b/shaders/skybox.vert
index ac4ac5e..2ab8497 100644
--- a/shaders/skybox.vert
+++ b/shaders/skybox.vert
@@ -1,22 +1,8 @@
-#version 330 core
+#version 120
-// layout(location = 0) in vec3 in_pos;
+attribute vec3 in_pos;
-// out vec3 tex_coords;
-
-// uniform mat4 proj;
-// uniform mat4 view;
-
-// void main() {
-// // vec4 pos = proj * view * vec4(in_pos, 1.0);
-// // gl_Position = pos.xyww;
-// gl_Position = proj * vec4(in_pos, 1.0);
-// tex_coords = in_pos;
-// }
-
-layout(location = 0) in vec3 in_pos;
-
-out vec3 tex_coords;
+varying vec3 tex_coords;
uniform mat4 proj;
uniform mat4 view;