#include "opengl_mesh.hh" #include "opengl_widget.hh" #include OpenGLMesh::OpenGLMesh(QVector verts, QOpenGLTexture *tex) :tex(tex) { OpenGLWidget::instance->makeCurrent(); QOpenGLFunctions_4_4_Core *glf = OpenGLWidget::instance; nverts = verts.size() / 5; glf->glGenVertexArrays(1, &vao); glf->glGenBuffers(1, &vbo); glf->glBindVertexArray(vao); glf->glBindBuffer(GL_ARRAY_BUFFER, vbo); glf->glBufferData(GL_ARRAY_BUFFER, nverts * 5 * sizeof (float), verts.data(), GL_STATIC_DRAW); glf->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof (float), 0); glf->glEnableVertexAttribArray(0); glf->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof (float), (void *) (3 * sizeof (float))); glf->glEnableVertexAttribArray(1); tex->bind(); glf->glBindVertexArray(0); OpenGLWidget::instance->doneCurrent(); }