#include "drone_controller.hh" #include "opengl_widget.hh" #include "load_obj.hh" #include #include #include const unsigned char DroneController::sphere_neutral[] = { 166, 166, 166 }; OpenGLMesh *DroneController::sphere = nullptr; DroneController::DroneController(const QJsonObject &json) :framerate(json["framerate"].toInt()), sphere_timer(this) { sphere_timer.setSingleShot(true); connect(&sphere_timer, &QTimer::timeout, [&]() { draw_spheres = false; OpenGLWidget::instance->update(); }); if (sphere == nullptr) { OpenGLWidget::instance->makeCurrent(); sphere = new OpenGLMesh(load_obj(":/mdl/sphere.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS), new QOpenGLTexture(QImage(sphere_neutral, 1, 1, QImage::Format_RGB888)), OpenGLWidget::instance->getMainProgram()); OpenGLWidget::instance->makeCurrent(); } QJsonArray ja = json["drones"].toArray(); drones.reserve(ja.size()); for (const QJsonValue &o : ja) { drones.append(Drone(o.toObject())); } for (const Drone &d : drones) { for (const Waypoint &wp : d.getWaypoints()) { if (wp.frame > duration) duration = wp.frame; } } connect(&timer, &QTimer::timeout, this, &DroneController::step); } void DroneController::draw(QOpenGLExtraFunctions *f) const { const QVector> &col = collisions[frame]; for (const Drone &d : drones) { QMatrix4x4 mat; mat.translate(d.getPos()); for (const QPair &p : col) { if (d.getId() == p.first || d.getId() == p.second) { OpenGLWidget::instance->getMainProgram()->setUniformValue("highlight", true); } } d.getMesh()->draw(f, mat); if (draw_spheres) { mat.scale(sphere_radius); sphere->draw(f, mat); } OpenGLWidget::instance->getMainProgram()->setUniformValue("highlight", false); } } int DroneController::getDuration() const { return duration; } void DroneController::step() { for (Drone &d : drones) { d.setTo(frame); } OpenGLWidget::instance->update(); emit frameChanged(frame); if (frame == duration) { pause(); } else { frame++; } } void DroneController::play() { if (!paused) return; paused = false; timer.start(1000. / framerate); emit playing(); } void DroneController::pause() { if (paused) return; paused = true; timer.stop(); emit pausing(); } void DroneController::suspend() { if (!paused) { pause(); paused = false; } } void DroneController::resume() { if (!paused) { paused = true; play(); } } void DroneController::seek(int frame) { if (this->frame == frame) return; this->frame = frame; step(); } void DroneController::computeCollisions(double sphere_radius) { collisions.clear(); double sqDist = sphere_radius * sphere_radius * 4; for (int i = 0; i < duration; i++) { for (Drone &a : drones) { a.setTo(i); for (Drone &b : drones) { b.setTo(i); if (&a == &b) continue; if (collides(a, b, sqDist)) { collisions[i].append(QPair(a.getId(), b.getId())); emit collision(a.getId(), b.getId(), i); } } } } for (Drone &d : drones) { d.setTo(frame); } } void DroneController::displaySpheres(double sphere_radius) { draw_spheres = true; this->sphere_radius = sphere_radius; sphere_timer.start(1000); OpenGLWidget::instance->update(); } bool DroneController::collides(const Drone &a, const Drone &b, double sqDist) { return (b.getPos() - a.getPos()).lengthSquared() < sqDist; }