#include "drone.hh" #include "load_obj.hh" #include "opengl_widget.hh" #include #include bool Drone::mesh_initialized = false; OpenGLMesh *Drone::mesh = nullptr; Drone::Drone(int id) :id(id) { OpenGLWidget *glw = OpenGLWidget::instance; if (!mesh_initialized) { glw->makeCurrent(); QVector verts = load_obj(":/mdl/dji600.obj", LOAD_OBJ_NORMALS | LOAD_OBJ_UVS); QOpenGLTexture *texture = new QOpenGLTexture(QImage(":/img/dji600.jpg").mirrored()); mesh = new OpenGLMesh(verts, texture, glw->getMainProgram()); mesh_initialized = true; glw->doneCurrent(); } } Drone::Drone(const QJsonObject &json) :Drone(json["id"].toInt()) { QJsonArray ja = json["waypoints"].toArray(); waypoints.reserve(ja.size()); for (const QJsonValue &o : ja) { waypoints.append(Waypoint(o.toObject())); } setTo(0); } const QVector Drone::getWaypoints() const { return waypoints; } void Drone::setTo(int frame) { int prev = -1, next = -1; const Waypoint *prev_wp, *next_wp; for (const Waypoint &wp : waypoints) { // TODO: this can be optimized if (wp.frame < frame) { prev = wp.frame; prev_wp = ℘ } else { next = wp.frame; next_wp = ℘ break; } } if (next > -1 && prev == -1) { pos = next_wp->pos; } else if (prev > -1 && next == -1) { pos = prev_wp->pos; } else { pos = lerp(prev_wp->pos, next_wp->pos, (double) (frame-prev) / (next-prev)); } } const QVector3D Drone::getPos() const { return pos; } int Drone::getId() const { return id; } const OpenGLMesh *Drone::getMesh() const { return mesh; }