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-rw-r--r--shaders/main.frag12
1 files changed, 4 insertions, 8 deletions
diff --git a/shaders/main.frag b/shaders/main.frag
index 8eb47ec..7120521 100644
--- a/shaders/main.frag
+++ b/shaders/main.frag
@@ -1,10 +1,6 @@
-#version 330 core
-
-in vec3 norm;
-in vec2 uv;
-in vec3 frag_pos;
-
-out vec4 final_col;
+varying vec3 norm;
+varying vec2 uv;
+varying vec3 frag_pos;
uniform sampler2D tex;
@@ -16,5 +12,5 @@ void main() {
float diff = max(dot(normalize(norm), light_dir), 0.0);
vec3 diffuse = diff * light_col;
- final_col = texture(tex, uv) * vec4(ambient + diffuse, 1);
+ gl_FragColor = texture2D(tex, uv) * vec4(ambient + diffuse, 1);
}