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-rw-r--r--src/opengl_widget.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/opengl_widget.cc b/src/opengl_widget.cc
index fb318ab..ccdcac5 100644
--- a/src/opengl_widget.cc
+++ b/src/opengl_widget.cc
@@ -26,6 +26,11 @@ OpenGLWidget *OpenGLWidget::instance = nullptr;
OpenGLWidget::OpenGLWidget(QWidget *parent)
:QOpenGLWidget(parent) {
OpenGLWidget::instance = this;
+ QSurfaceFormat format;
+ format.setProfile(QSurfaceFormat::CoreProfile);
+ format.setDepthBufferSize(24);
+ format.setSamples(4);
+ setFormat(format);
}
@@ -115,10 +120,6 @@ void OpenGLWidget::loadGround() {
void OpenGLWidget::initializeGL() {
- QSurfaceFormat format;
- format.setProfile(QSurfaceFormat::CoreProfile);
- format.setDepthBufferSize(24);
- setFormat(format);
initializeOpenGLFunctions();
GLint major, minor;
glGetIntegerv(GL_MAJOR_VERSION, &major);
@@ -162,7 +163,6 @@ void OpenGLWidget::initializeGL() {
loadGround();
glClearColor(1, 1, 1, 0);
-
glCullFace(GL_BACK);
emit initialized();
@@ -176,8 +176,8 @@ void OpenGLWidget::resizeGL(int w, int h) {
void OpenGLWidget::paintGL() {
- glEnable(GL_CULL_FACE); // shouldn't have to do that each frame, weird
- glEnable(GL_DEPTH_TEST); //
+ glEnable(GL_CULL_FACE); // i shouldn't have to do this every frame, should i?
+ glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 trans;
trans.translate(0, 0, -cam_dist);